However, this is all about to change! My contract is soon going to be up, and while this job was my chance to get into "proper" game development (with an actual budget and everything ), it did not pan out as I'd hoped. This means I'm now parting ways with the company, so I will be free to pursue my own projects soon. It's a big responsibility and I have very little time and energy left for other projects, so I had to regretably put my indie life on hiatus. Sadly, it's not under active development right now, but I'm super-happy that people are still interested after this much of a hiatus!ĭue to mostly financial reasons, I had to get a proper job as a project lead at a game company. I understand it's your game, and you're free to make it however it pleases you. But I'm not discouraging you from going to 3D if you think it makes the game better. You have all this beautiful pixel art and animation, so going to 3D feels like putting it to waste. Maybe make the xeno planets purple to help distinguish them from jungle planets and earth-like planets?Īlso, it'd be great if you had some kind of guide or wiki to keep track of what structures we can build on what types of planets, and also distinguishing which structures can be built on which planets with which upgrade.Īnd like other people have said, an endless mode, or maybe a sandbox mode, would be amazing for this game!Īnother thing, although this is less about general game design, it makes me kinda sad that you're moving this project to 3D. It's also generally more difficult to distinguish xeno planets from jungle planets. Only complaints that I have is that the icons for the planet types in the research menu tooltips are hard to tell what planet type they are. I've only discovered this game for like a week, but I'm seriously hooked!
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